It made total sense to target the platform with less competition. Thus the decision was made a long time ago that the company focus was going to be mobile from that point on.Īll this lead to Critical Ops being created much later on with mobile focus. We did keep the PC version of Critical Ops around at the beginning because it was convenient for testing purposes and in any case the deployments were at that time very similar to mobile deployments so it wasn’t that much of a hassle.īut over time continuing to develop both the PC version and the mobile version became exceedingly arduous because the control scheme for the PC was so radically different and the whole feel of the game was so much different on the PC than for the mobile platforms. In addition to that during the last couple of years many browsers stopped supporting the Unity plugin that the PC version relied on. That meant we needed to go for Facebook Gameroom. Unfortunately there is not much players on the Facebook Gameroom platform. This also means that however the PC gamers that play the game are very vocal in the community there are way less PC gamers playing Critical Ops than there are mobile gamers. This is important to understand to see why we decided to cancel the PC version.
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